About

Born and raised in Palermo, Italy. I've always been passionate about video games — so I went from playing them to making them.

I studied Cybernetics Engineering at the University of Palermo, which gave me a systems-thinking mindset I apply to gameplay architecture, performance profiling, and platform-specific constraints.

I'm currently a game developer at LKA SRL, working in Unreal Engine 5 on When Sirens Fall Silent. My main focus is console porting and platform engineering for PS5 and Xbox Series S|X.

EngineUnreal Engine 5, Blueprints, CommonUI, Gameplay Framework
LanguagesC++, Blueprint scripting
PlatformsPC (Steam), PlayStation 5, Xbox Series S|X
ToolsPerforce, Git, PIX, Unreal Insights, RenderDoc
GraphicsNVIDIA DLSS, AMD FSR, Intel XeSS, Performance Profiling
Other3D Asset Pipelines, UV Mapping, Materials, LOD Optimization

Experience

2023 — Present

Game Developer

LKA SRL · Italy

"When Sirens Fall Silent" — PC, PS5, Xbox Series S|X — Unreal Engine 5

  • Sole owner of the console porting pipeline for PlayStation 5 and Xbox Series S|X: build configuration, platform integration, debugging, and TRC compliance.
  • Handled platform-specific memory constraints on PS5 and Xbox Series S|X by adjusting LOD sizes and biases, and implementing targeted Data Layer loading/unloading.
  • Performed CPU/GPU performance profiling on PC and consoles to identify bottlenecks and suggest targeted optimizations.
  • Implemented and validated platform achievements and services for Steam, PlayStation Network, and Xbox Live.
  • Developed and optimized gameplay and UI systems using Unreal Engine 5 and CommonUI.
  • Improved gamepad-first UX across all platforms: input mapping, navigation flow, and focus management.
  • Integrated and maintained NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling technologies.
  • Extended the save-game framework to support new gameplay features and fixed versioning/platform edge cases.
  • Developed internal developer tools: in-game debug menus, designer utilities, and analytics capture.
  • Managed multiple Unreal Engine upgrades, guiding the team on correct update procedures.
2017 — 2024

Bachelor's Degree in Cybernetics Engineering

University of Palermo · Palermo, Italy

  • Systems theory, control engineering, and automation.
  • Foundations in computer science, mathematics, and signal processing.

Projects

Your Project Here

2025

C++ · Tools

Add your personal or side projects to this section. Edit data/projects.ts to fill in the details — title, description, tags, and links.

Another Project

2024

Unreal Engine 5 · Blueprint

Game jam entry, personal tool, experiment — anything you've built outside of work that you want to show off.

One More

2023

Unreal Engine 5 · C++

A third project slot. Remove or replace these placeholder cards as needed.


Contact

If you want to talk about a project, a collaboration, or just games and engines — my inbox is open.

matteopaterno98@gmail.com